Surface
Material surface is the central metaphor in material design. Each surface exists at a given elevation, which influences how that piece of surface visually relates to other surfaces and how that surface is modified by tonal variance.
See the other overloads for clickable, selectable, and toggleable surfaces.
The Surface is responsible for:
Clipping: Surface clips its children to the shape specified by shape
Borders: If shape has a border, then it will also be drawn.
Background: Surface fills the shape specified by shape with the color. If color is ColorScheme.surface a color overlay will be applied. The color of the overlay depends on the tonalElevation of this Surface, and the LocalAbsoluteTonalElevation set by any parent surfaces. This ensures that a Surface never appears to have a lower elevation overlay than its ancestors, by summing the elevation of all previous Surfaces.
Content color: Surface uses contentColor to specify a preferred color for the content of this surface - this is used by the Text and Icon components as a default color.
If no contentColor is set, this surface will try and match its background color to a color defined in the theme ColorScheme, and return the corresponding content color. For example, if the color of this surface is ColorScheme.surface, contentColor will be set to ColorScheme.onSurface. If color is not part of the theme palette, contentColor will keep the same value set above this Surface.
To manually retrieve the content color inside a surface, use LocalContentColor.
Blocking touch propagation behind the surface.
Parameters
Modifier to be applied to the layout corresponding to the surface
Defines the surface's shape as well its shadow.
The background color. Use Color.Transparent to have no color.
When color is ColorScheme.surface, a higher the elevation will result in a darker color in light theme and lighter color in dark theme.
The size of the shadow below the surface. To prevent shadow creep, only apply shadow elevation when absolutely necessary, such as when the surface requires visual separation from a patterned background. Note that It will not affect z index of the Surface. If you want to change the drawing order you can use Modifier.zIndex
.
Optional border to draw on top of the surface
Material surface is the central metaphor in material design. Each surface exists at a given elevation, which influences how that piece of surface visually relates to other surfaces and how that surface is modified by tonal variance.
This version of Surface is responsible for a click handling as well as everything else that a regular Surface does:
This clickable Surface is responsible for:
Clipping: Surface clips its children to the shape specified by shape
Borders: If shape has a border, then it will also be drawn.
Background: Surface fills the shape specified by shape with the color. If color is ColorScheme.surface a color overlay may be applied. The color of the overlay depends on the tonalElevation of this Surface, and the LocalAbsoluteTonalElevation set by any parent surfaces. This ensures that a Surface never appears to have a lower elevation overlay than its ancestors, by summing the elevation of all previous Surfaces.
Content color: Surface uses contentColor to specify a preferred color for the content of this surface - this is used by the Text and Icon components as a default color. If no contentColor is set, this surface will try and match its background color to a color defined in the theme ColorScheme, and return the corresponding content color. For example, if the color of this surface is ColorScheme.surface, contentColor will be set to ColorScheme.onSurface. If color is not part of the theme palette, contentColor will keep the same value set above this Surface.
Click handling. This version of surface will react to the clicks, calling onClick lambda, updating the interactionSource when PressInteraction occurs, and showing ripple indication in response to press events. If you don't need click handling, consider using the Surface function that doesn't require onClick param. If you need to set a custom label for the onClick, apply a
Modifier.semantics { onClick(label = "YOUR_LABEL", action = null) }
to the Surface.Semantics for clicks. Just like with Modifier.clickable, clickable version of Surface will produce semantics to indicate that it is clicked. No semantic role is set by default, you may specify one by passing a desired Role with a Modifier.semantics.
To manually retrieve the content color inside a surface, use LocalContentColor.
Parameters
callback to be called when the surface is clicked
Modifier to be applied to the layout corresponding to the surface
Controls the enabled state of the surface. When false
, this surface will not be clickable
Defines the surface's shape as well its shadow. A shadow is only displayed if the tonalElevation is greater than zero.
The background color. Use Color.Transparent to have no color.
Optional border to draw on top of the surface
When color is ColorScheme.surface, a higher the elevation will result in a darker color in light theme and lighter color in dark theme.
The size of the shadow below the surface. Note that It will not affect z index of the Surface. If you want to change the drawing order you can use Modifier.zIndex
.
an optional hoisted MutableInteractionSource for observing and emitting Interactions for this surface. You can use this to change the surface's appearance or preview the surface in different states. Note that if null
is provided, interactions will still happen internally.
Material surface is the central metaphor in material design. Each surface exists at a given elevation, which influences how that piece of surface visually relates to other surfaces and how that surface is modified by tonal variance.
This version of Surface is responsible for a selection handling as well as everything else that a regular Surface does:
This selectable Surface is responsible for:
Clipping: Surface clips its children to the shape specified by shape
Borders: If shape has a border, then it will also be drawn.
Background: Surface fills the shape specified by shape with the color. If color is ColorScheme.surface a color overlay may be applied. The color of the overlay depends on the tonalElevation of this Surface, and the LocalAbsoluteTonalElevation set by any parent surfaces. This ensures that a Surface never appears to have a lower elevation overlay than its ancestors, by summing the elevation of all previous Surfaces.
Content color: Surface uses contentColor to specify a preferred color for the content of this surface - this is used by the Text and Icon components as a default color. If no contentColor is set, this surface will try and match its background color to a color defined in the theme ColorScheme, and return the corresponding content color. For example, if the color of this surface is ColorScheme.surface, contentColor will be set to ColorScheme.onSurface. If color is not part of the theme palette, contentColor will keep the same value set above this Surface.
Click handling. This version of surface will react to the clicks, calling onClick lambda, updating the interactionSource when PressInteraction occurs, and showing ripple indication in response to press events. If you don't need click handling, consider using the Surface function that doesn't require onClick param.
Semantics for selection. Just like with Modifier.selectable, selectable version of Surface will produce semantics to indicate that it is selected. No semantic role is set by default, you may specify one by passing a desired Role with a Modifier.semantics.
To manually retrieve the content color inside a surface, use LocalContentColor.
Parameters
whether or not this Surface is selected
callback to be called when the surface is clicked
Modifier to be applied to the layout corresponding to the surface
Controls the enabled state of the surface. When false
, this surface will not be clickable
Defines the surface's shape as well its shadow. A shadow is only displayed if the tonalElevation is greater than zero.
The background color. Use Color.Transparent to have no color.
Optional border to draw on top of the surface
When color is ColorScheme.surface, a higher the elevation will result in a darker color in light theme and lighter color in dark theme.
The size of the shadow below the surface. Note that It will not affect z index of the Surface. If you want to change the drawing order you can use Modifier.zIndex
.
an optional hoisted MutableInteractionSource for observing and emitting Interactions for this surface. You can use this to change the surface's appearance or preview the surface in different states. Note that if null
is provided, interactions will still happen internally.
Material surface is the central metaphor in material design. Each surface exists at a given elevation, which influences how that piece of surface visually relates to other surfaces and how that surface is modified by tonal variance.
This version of Surface is responsible for a toggling its checked state as well as everything else that a regular Surface does:
This toggleable Surface is responsible for:
Clipping: Surface clips its children to the shape specified by shape
Borders: If shape has a border, then it will also be drawn.
Background: Surface fills the shape specified by shape with the color. If color is ColorScheme.surface a color overlay may be applied. The color of the overlay depends on the tonalElevation of this Surface, and the LocalAbsoluteTonalElevation set by any parent surfaces. This ensures that a Surface never appears to have a lower elevation overlay than its ancestors, by summing the elevation of all previous Surfaces.
Content color: Surface uses contentColor to specify a preferred color for the content of this surface - this is used by the Text and Icon components as a default color. If no contentColor is set, this surface will try and match its background color to a color defined in the theme ColorScheme, and return the corresponding content color. For example, if the color of this surface is ColorScheme.surface, contentColor will be set to ColorScheme.onSurface. If color is not part of the theme palette, contentColor will keep the same value set above this Surface.
Click handling. This version of surface will react to the check toggles, calling onCheckedChange lambda, updating the interactionSource when PressInteraction occurs, and showing ripple indication in response to press events. If you don't need check handling, consider using a Surface function that doesn't require onCheckedChange param.
Semantics for toggle. Just like with Modifier.toggleable, toggleable version of Surface will produce semantics to indicate that it is checked. No semantic role is set by default, you may specify one by passing a desired Role with a Modifier.semantics.
To manually retrieve the content color inside a surface, use LocalContentColor.
Parameters
whether or not this Surface is toggled on or off
callback to be invoked when the toggleable Surface is clicked
Modifier to be applied to the layout corresponding to the surface
Controls the enabled state of the surface. When false
, this surface will not be clickable
Defines the surface's shape as well its shadow. A shadow is only displayed if the tonalElevation is greater than zero.
The background color. Use Color.Transparent to have no color.
Optional border to draw on top of the surface
When color is ColorScheme.surface, a higher the elevation will result in a darker color in light theme and lighter color in dark theme.
The size of the shadow below the surface. Note that It will not affect z index of the Surface. If you want to change the drawing order you can use Modifier.zIndex
.
an optional hoisted MutableInteractionSource for observing and emitting Interactions for this surface. You can use this to change the surface's appearance or preview the surface in different states. Note that if null
is provided, interactions will still happen internally.