Text

fun Text(text: String, modifier: Modifier = Modifier, color: Color = Color.Unspecified, fontSize: TextUnit = TextUnit.Unspecified, fontStyle: FontStyle? = null, fontWeight: FontWeight? = null, fontFamily: FontFamily? = null, letterSpacing: TextUnit = TextUnit.Unspecified, textDecoration: TextDecoration? = null, textAlign: TextAlign = TextAlign.Unspecified, lineHeight: TextUnit = TextUnit.Unspecified, overflow: TextOverflow = TextOverflow.Clip, softWrap: Boolean = true, maxLines: Int = Int.MAX_VALUE, minLines: Int = 1, onTextLayout: (TextLayoutResult) -> Unit? = null, style: TextStyle = LocalTextStyle.current)

High level element that displays text and provides semantics / accessibility information.

The default style uses the LocalTextStyle provided by the MaterialTheme / components. If you are setting your own style, you may want to consider first retrieving LocalTextStyle, and using TextStyle.copy to keep any theme defined attributes, only modifying the specific attributes you want to override.

For ease of use, commonly used parameters from TextStyle are also present here. The order of precedence is as follows:

  • If a parameter is explicitly set here (i.e, it is not null or TextUnit.Unspecified), then this parameter will always be used.

  • If a parameter is not set, (null or TextUnit.Unspecified), then the corresponding value from style will be used instead.

Additionally, for color, if color is not set, and style does not have a color, then LocalContentColor will be used.

Parameters

text

the text to be displayed

modifier

the Modifier to be applied to this layout node

color

Color to apply to the text. If Color.Unspecified, and style has no color set, this will be LocalContentColor.

fontSize

the size of glyphs to use when painting the text. See TextStyle.fontSize.

fontStyle

the typeface variant to use when drawing the letters (e.g., italic). See TextStyle.fontStyle.

fontWeight

the typeface thickness to use when painting the text (e.g., FontWeight.Bold).

fontFamily

the font family to be used when rendering the text. See TextStyle.fontFamily.

letterSpacing

the amount of space to add between each letter. See TextStyle.letterSpacing.

textDecoration

the decorations to paint on the text (e.g., an underline). See TextStyle.textDecoration.

textAlign

the alignment of the text within the lines of the paragraph. See TextStyle.textAlign.

lineHeight

line height for the Paragraph in TextUnit unit, e.g. SP or EM. See TextStyle.lineHeight.

overflow

how visual overflow should be handled.

softWrap

whether the text should break at soft line breaks. If false, the glyphs in the text will be positioned as if there was unlimited horizontal space. If softWrap is false, overflow and TextAlign may have unexpected effects.

maxLines

an optional maximum number of lines for the text to span, wrapping if necessary. If the text exceeds the given number of lines, it will be truncated according to overflow and softWrap. If it is not null, then it must be greater than zero.

minLines

The minimum height in terms of minimum number of visible lines. It is required that 1 <= minLines<= maxLines.

onTextLayout

callback that is executed when a new text layout is calculated. A TextLayoutResult object that callback provides contains paragraph information, size of the text, baselines and other details. The callback can be used to add additional decoration or functionality to the text. For example, to draw selection around the text.

style

style configuration for the text such as color, font, line height etc.


fun Text(text: AnnotatedString, modifier: Modifier = Modifier, color: Color = Color.Unspecified, fontSize: TextUnit = TextUnit.Unspecified, fontStyle: FontStyle? = null, fontWeight: FontWeight? = null, fontFamily: FontFamily? = null, letterSpacing: TextUnit = TextUnit.Unspecified, textDecoration: TextDecoration? = null, textAlign: TextAlign = TextAlign.Unspecified, lineHeight: TextUnit = TextUnit.Unspecified, overflow: TextOverflow = TextOverflow.Clip, softWrap: Boolean = true, maxLines: Int = Int.MAX_VALUE, minLines: Int = 1, inlineContent: Map<String, InlineTextContent> = mapOf(), onTextLayout: (TextLayoutResult) -> Unit = {}, style: TextStyle = LocalTextStyle.current)

High level element that displays text and provides semantics / accessibility information.

The default style uses the LocalTextStyle provided by the MaterialTheme / components. If you are setting your own style, you may want to consider first retrieving LocalTextStyle, and using TextStyle.copy to keep any theme defined attributes, only modifying the specific attributes you want to override.

For ease of use, commonly used parameters from TextStyle are also present here. The order of precedence is as follows:

  • If a parameter is explicitly set here (i.e, it is not null or TextUnit.Unspecified), then this parameter will always be used.

  • If a parameter is not set, (null or TextUnit.Unspecified), then the corresponding value from style will be used instead.

Additionally, for color, if color is not set, and style does not have a color, then LocalContentColor will be used.

Parameters

text

the text to be displayed

modifier

the Modifier to be applied to this layout node

color

Color to apply to the text. If Color.Unspecified, and style has no color set, this will be LocalContentColor.

fontSize

the size of glyphs to use when painting the text. See TextStyle.fontSize.

fontStyle

the typeface variant to use when drawing the letters (e.g., italic). See TextStyle.fontStyle.

fontWeight

the typeface thickness to use when painting the text (e.g., FontWeight.Bold).

fontFamily

the font family to be used when rendering the text. See TextStyle.fontFamily.

letterSpacing

the amount of space to add between each letter. See TextStyle.letterSpacing.

textDecoration

the decorations to paint on the text (e.g., an underline). See TextStyle.textDecoration.

textAlign

the alignment of the text within the lines of the paragraph. See TextStyle.textAlign.

lineHeight

line height for the Paragraph in TextUnit unit, e.g. SP or EM. See TextStyle.lineHeight.

overflow

how visual overflow should be handled.

softWrap

whether the text should break at soft line breaks. If false, the glyphs in the text will be positioned as if there was unlimited horizontal space. If softWrap is false, overflow and TextAlign may have unexpected effects.

maxLines

an optional maximum number of lines for the text to span, wrapping if necessary. If the text exceeds the given number of lines, it will be truncated according to overflow and softWrap. If it is not null, then it must be greater than zero.

minLines

The minimum height in terms of minimum number of visible lines. It is required that 1 <= minLines<= maxLines.

inlineContent

a map storing composables that replaces certain ranges of the text, used to insert composables into text layout. See InlineTextContent.

onTextLayout

callback that is executed when a new text layout is calculated. A TextLayoutResult object that callback provides contains paragraph information, size of the text, baselines and other details. The callback can be used to add additional decoration or functionality to the text. For example, to draw selection around the text.

style

style configuration for the text such as color, font, line height etc.