lightSparkColors

fun lightSparkColors(accent: Color = Plum500, onAccent: Color = Color.White, accentContainer: Color = Plum100, onAccentContainer: Color = Plum800, accentVariant: Color = Plum700, onAccentVariant: Color = Color.White, basic: Color = Blueberry800, onBasic: Color = Color.White, basicContainer: Color = Blueberry100, onBasicContainer: Color = Blueberry900, main: Color = Clementin500, onMain: Color = Color.White, mainContainer: Color = Clementin100, onMainContainer: Color = Clementin700, mainVariant: Color = Clementin600, onMainVariant: Color = Color.White, support: Color = Blueberry800, onSupport: Color = Color.White, supportContainer: Color = Blueberry100, onSupportContainer: Color = Blueberry900, supportVariant: Color = Blueberry700, onSupportVariant: Color = Color.White, success: Color = Avocado600, onSuccess: Color = Color.White, successContainer: Color = Avocado100, onSuccessContainer: Color = Avocado700, alert: Color = Banana500, onAlert: Color = NightShade900, alertContainer: Color = Banana100, onAlertContainer: Color = Banana700, error: Color = Cherry500, onError: Color = Color.White, errorContainer: Color = Cherry100, onErrorContainer: Color = Cherry700, info: Color = Blueberry500, onInfo: Color = Color.White, infoContainer: Color = Blueberry200, onInfoContainer: Color = Blueberry700, neutral: Color = NightShade600, onNeutral: Color = Color.White, neutralContainer: Color = NightShade100, onNeutralContainer: Color = NightShade700, background: Color = Color.White, onBackground: Color = Blueberry900, backgroundVariant: Color = Blueberry50, onBackgroundVariant: Color = Blueberry900, surface: Color = Color.White, onSurface: Color = Blueberry900, surfaceInverse: Color = NightShade800, onSurfaceInverse: Color = Color.White, outline: Color = NightShade400, outlineHigh: Color = NightShade900, scrim: Color = Color.Black, dimContent1: Float = 0.72f, dimContent2: Float = 0.56f, dimContent3: Float = 0.4f, dimContent4: Float = 0.16f, dimContent5: Float = 0.08f): SparkColors